diablo 2 resurrected mercenary build


Similar to Characters, Mercenaries have Breakpoints to improve their animations. The frenzy variant is the most desirable but across the board, the bash mercenary as well as the frenzy merc, got increased damage values life and defense. The runeword has a 60-70% chance of causing Crushing Blow, which comes very handy against Bosses as it quickly reduces their life. Dual Plague for that 20% chance to cast level 12 low to resist when struck, the whole idea here is to telesnob, have the mercenary be hit as many times as possible rock that low res which will boost the poison damage. Based on the items you buy, usually deliver in 30 minutes to few hours. Note: Phoenix is a Ladder only runeword, and can only acquired by trading in nonladder! No CTA buff, this is a level 80 mercenary very budget gear, but it all centers around the full Sazabi set. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[580,400],'dm_gaming_eu-medrectangle-3','ezslot_3',149,'0','0'])};if(typeof __ez_fad_position!='undefined'){__ez_fad_position('div-gpt-ad-dm_gaming_eu-medrectangle-3-0')};I will always advise against your rogue being in melee, so FHR levels are unattractive. This Rogue uses Brand Matriarchal Bow to increase the damage output from Physical Damage builds through amplify damage. A somewhat rare, but interesting weapon of choice is Phoenix in an Eth Thresher or Giant Thresher. So in this D2R guide, we break down the multiple ACT 5 Mercenary build iterations, covering the best gear and weapons for ACT 5 frenzy mercenary from the budget end of the spectrum to uber trust from support and poison crowd control support. Last Wish - Since its the most expensive runeword in the game by far, it has multiple special attributes. Despite using a Shield, Ironwolves are not capable of blocking! Crown of Thieves - Up to 12% LL and 50 life, 33% fire resist and decent defense. Fade is by far the most important property of the items, as it gives a huge boost to resistances, reduces physical damage, and curse duration as well. Here are the weapons that are the best choices for Act5 Mercs: Plague runeword - This 2.4 patch ladder only runeword is the only item in the game that provides Cleansing aura to your character and the mercenary himself, reducing curse and poison damage duration by 75%+. They are the only merc class that can dual wield weapons (swords), they have by far the best survivability, and can even be immortal in some item setups. Insight Bow: If mana sustainability is an issue, an Insight bow on your Act1 merc will completely solve that. It can make farming and movement in general much faster. Might Aura increases your damage by 200%+, giving you a huge physical damage boost. Sazabi's Cobalt Redeemer suffers from a low minimum damage, it relies on its increased attack speed to do effective damage. Characters that mainly deal elemental damage often need their merc to kill immunes, but they can also multiply the damage output and the survivability of several builds. Ah but it's possible, just have to do Faith on a non-amazon bow = ) like a hydra bow! Note: Mist is a Ladder only runeword, and can only acquired in Ladder! I will try to cover all the best utility examples, but there surely are some other creative combinations which are not mentioned here: Faith Bow: If extra attack speed gives the greatest damage boost to your build, it will be by far the best option for its fanaticism aura. Note: Pride is a Ladder only runeword, and can only acquired by trading in nonladder! If a bows added stats are a cornerstone of your build, then a cold arrow A1 merc can be the best choice for you. Holy Freeze is the best skill for crowd control and slows down enemies a lot, which can make your attacking skill become much more effective.

It also deals a great deal of damage, and has a high attack rating bonus. Based on your server, usually deliver in 10 minutes to few hours. Overall its a very unique and great weapon choice. The Lightning Ironwolve uses Charged bolt, lightning, and static field. As their gearing options vary, each of them can wear different cornerstone items that other types cannot. You should also upgrade unique or set normal version items to exceptional, or exceptional versions to elite if your mercs stats meet the item versions strength/dexterity requirements. Based on your server, usually deliver in 30 minutes to few hours. This Rogue uses Harmony Matriarchal Bow to boost the Characters movement speed with vigor. Shooting Ith Sol Ko. The bash Barbarian uses Bash, Stun, and battle Cry. The Iron Wolve Mercenary uses Crescent Moon and Griffon's Eye, socketed with a Rainbow Facet to increase the effectiveness of his Static FieldA Shaftstop provides much-needed Physical Damage Reduction, and when socketed with a Fal Rune, he can use an Ethereal Spirit Monarch for additional Faster Cast Rate. Weapons: The best weapon for a mercenary completely depends on your build and the mercs type. In Diablo 2 Resurrected, your well-equipped mercenaries must be your loyal and reliable teammates, who can help you share damage and even fight enemies in battle, especially in ACT 5. Combined with a Plague runeword its the perfect combo for Hardcore. It provides 45% Increased attack speed, 20% FHR, 30 cold resist, and 5% chance to cast level 15 Fade. The setup goal of this Iron Wolve is to get as much +x to Skills and +x% Fire Skill Damage as possible. The Desert Mercenary uses The Reaper's Toll, socketed with a Ruby Jewel of Fervor. Each of them have different gearing options, and also further different types with varying skills and stats. It uses a Flickering Flame Diadem, Hexfire, and an Ormus' Robes with +3 to enchant. For Lightning damage dealing builds, it's a must have item, as it can break the lightning immunity of most monsters, while it also has -45-55% lightning resistance. The above mentioned runewords are the following: Insight - The runeword provides up to level17 meditation aura, which completely eliminates any mana recovery issue which is prevalent for many caster builds. This setup is used to proc static field on builds that don't get much benefit from other Mercenary setups.A Fortitude Sacred Armor, and a Vampire Gaze make him tanky and self-sufficient. It also deals a great deal of damage, and has a high attack rating bonus. Navigate ad-free and access all our guides, while supporting the costs of the server for 1 per month with the Premium Account ! For Lightning damage dealing builds, it's a must have item, as it can break the lightning immunity of most monsters, while it also has -45-55% lightning resistance. The Desert Mercenary uses Pride to provide concentration in addition to might. The damage output is nice too (350-400%, although it doesnt have the increased attack speed of a Tomb Reaver or BOTD. It should be able to defend against physical damage and elemental damage as-well, minimising the received damage from attacks. The Barbarian only benefits from +% Increased Attack Speed and +% Faster Hit Recovery. This setup is used to proc static field on builds that don't get much benefit from other Mercenary setups.A Fortitude Sacred Armor, and a Vampire Gaze make him tanky and self-sufficient. This bow is a great option when you simply wish for more physical damage. I will try to cover all the best utility examples, but there surely are some other creative combinations which are not mentioned here: Faith Bow: If extra attack speed gives the greatest damage boost to your build, it will be by far the best option for its fanaticism aura.

The Mercenaries types can be hired at the special NPCs in their respective Acts. For Act3 mercs the answer is easy, I would not recommend them for any build at all. Mercenaries, sometimes referred to as "Hirelings", are a great source of utility for every Character in Diablo 2 Resurrected. It will be interesting to aim for the 78 or 120 level. Insight - The runeword provides up to level17 meditation aura, which completely eliminates any mana recovery issue which is prevalent for many caster builds. If your build is capable of leaving plenty of corpses behind, your mercenary will continuously heal himself with the weapons Redemption aura, making him almost immortal. Helm slots are a great opportunity to increase your Life leech, as there are some options with high life steal %. The cold damage added by the weapon makes enemies move and attack more slowly, making the weapon even faster in comparison. The Ironwolves only benefit from +% Faster Cast Rate and +% Faster Hit Recovery. Reviving your Mercenary requires Gold. Then for the frenzy mercenary variants, they added taunt. On the contrary, you do well to ask the question But no, it's unfortunately impossible ^^ Only the barbarian from act 5 can equip a class object, Ah okay that's a shame, I'm thinking of taking this mercenary for my auradin paladin in order to benefit from fanaticism while carrying my own conviction. Treachery runeword - It is a close #2 choice, and a budget option. There is no build I can think of which greatly benefits by having an Iron Wolf. either have cold or fire bowazon skills available, from which cold ones are usually better due to them being able to freeze/slow down targeted enemies. Faith Faith: the best weapon, granting Fanaticism aura and damage, Ice Ice: a very good alternative, Holy Immobilize aura, cold penetration, etc., great if playing cold damage, Treachery, for attack speed, Shael Thul Lem, Face of Andariel with good gems (attack speed,% damage or max damage), a helmet with life stolen pending (Tal Rasha, Crown of Thieves), possibly Giant Skull Giant Skull with two happy attack speed damage, or William Face with gems, Windforce Shael 40% + Face of Andariel 20% + Fortitude, the level 50 is reached but not the 78, and besides impossible by putting a jewel 15% attack speed. This acts as a budget Mercenary to break Elemental Immunities. Body Armors: It should be able to defend against physical damage and elemental damage as-well, minimising the received damage from attacks. In D2R you can recruit a merc at any stage that is only one level below your own character. Their survivability is the worst compared to any of the other types, they dont deal a high amount of damage, and dont have gearing options that really make them shine. He only provides some Crowd Control and almost no damage, making him a terrible Mercenary. Usually take 30 minutes to several hours. The names of Mercenaries are randomly generated and are independent of the variant you choose. Usually Act2 Mercs benefit builds the most, but in some instances A1 or A5 Mercs can be better options. Fortitude runeword - It provides a huge amount of defense (200%), a big damage boost (300% enhanced damage), 1-1.5 life per level, 25-30 all resistancess, and 20% chance to cast lvl15 Chilling Armor, which gives a 115% defense bonus. We need to verify the legitimacy of the payment,otherwise we will not approve and deliver your purchase. There are four kinds of mercenaries available in the game, Act1 Rogues, Act2 Desert Mercenaries, Act3 Iron Wolves, and Act5 Barbarians. The runeword is helpful for fire damage and cold damage dealing builds too, however it doesnt break fire immunity of several monsters, and rarely breaks cold immunities. The weapon is also amazing for attacking, as it has 45% IAS, up to 370% ED, 20% deadly strike and 25% chance to open wounds, while it prevents monster healing, freezes targets for 3 second on hit, and reduces enemy cold resistance by 40-60%. As the amount of Rogue Scouts that Kashya can offer you is limited, not every Name from this list will be available every time: GwinniHannahHeatherIanthaIsoldeItheraItonya.

As they wield bows, bow specific runewords can be worn on them that no other merc can wear. The bearings are more complicated, since they depend on the weapon. I put the ones with a Windforce on a Hydra bow bases for you. As an example, by wearing Plague they can provide Cleansing aura, which is a huge survival boost for Hardcore characters. Other, not so uncommon qualities of this weapon are the +330-375% Enhanced damage, prevent monsters from healing and ignoring target defense. the answer is easy, I would not recommend them for any build at all. Nothing beats an Ethereal Andariels Visage for merc helm, as its both great for survivability, but also boosts your mercs damage output.

They are therefore not to be underestimated, even while waiting for the patch! Defiance provides 200%+ defense, boosting your survivability immensely, which can be a life-or-death difference especially in Hardcore. This setup is used to proc Decrepify on monsters to remove their Immunity to Physical Damage or just reduce their Physical Resistances.A Fortitude Sacred Armor, and a Vampire Gaze make him tanky and self-sufficient. Ashaera gifts you an Ironwolf if you have no other Mercenary in your employ when you complete Quest 2 in Act 3. Prayer and Thorns does not make a huge difference in the endgame, but all the rest of the auras can be very useful. Plague also has several other good stats, including the 300%+ Enhanced Damage, 1 to All skills, 20% IAS, -23% psn resist, high level based deadly strike, 25% open wounds, and it also Freezes targets. Plague also has several other good stats, including the 300%+ Enhanced Damage, 1 to All skills, 20% IAS, -23% psn resist, high level based deadly strike, 25% open wounds, and it also Freezes targets. The amount depends on the Level of the Mercenary (hlvl) and is capped at 50,000. With D2R 2.4 patch, some changes to the ACT 5 mercenary have been made. Vampire Gaze - 6 to 8%LL, 15-20% Physical damage reduction. In Normal difficulty you only have access to 3 of the Auras. Ironwolves can be hired as a Cold, Fire, or Lightning variant. Helms: The most important stat for survivability on a helm is Life Steal. Harmony Bow: An exciting choice as it provides lvl10 Vigor Aura, increasing your walk/run speed by 36%, which is a lot. Their special ability is that they can dual wield weapons, which comes very handy in Hardcore as they can wear two swords that provides auras to boost your characters survivability or damage. Built in an Ethereal Elite Base like a thresher, giant thresher, or war pike allow him to deal decent Physical Damage.An Andariel's Visage, socketed with a Ruby Jewel of Fervor and Fortitude Sacred Armor make him tanky and self-sufficient. Blessed Aim boosts attack rating by 250%+, making some builds that lack attack rating able to hit targets with almost every attack. It also has 30-40% IAS, -20%+ poison resist, 20% deadly strike and prevents monsters from healing. Insight Bow: If mana sustainability is an issue, an Insight bow on your Act1 merc will completely solve that. A Vampire Gaze and Shaftstop, both socketed with Um Runes provide much-needed Physical Damage Reduction and All Resistances. The Desert Mercenary uses infinity to provide elemental damage builds with conviction, which reduces enemies Defense drastically, increasing your Chance to Hit. Decrepify has a -50% effect on Target's Speed, Damage and Physical Resistance, and your character can greatly benefit from it while attacking Bosses.Note: The Reaper's Toll is a Ladder only item, and can only acquired by trading in nonladder! Act5 mercs are able to survive tough situations, in some gearing options they can even help you clear Uber Tristram. The damage dealt by the weapon is mediocre, however it has a 40% chance of crushing blows. He doesn't cast any Skills and doesn't block. She uses her Attack Rate to cast Inner Sight and doesn't block. Decrepify has a -50% effect on Target's Speed, Damage and Physical Resistance, and your character can greatly benefit from it while attacking Bosses. The formula for this is simpler than it looks:x Gold = min(int(hlvl * hlvl/ 2) * 15, 50,000), hlvl = 57:x Gold = min(int(57 * 57/ 2) * 15, 50,000)x Gold = min(int(1,624.5) * 15, 50,000)x Gold = min(1,624* 15, 50,000)x Gold = min(24,360, 50,000)x Gold = 24,360, hlvl = 92:x Gold = min(int(92 * 92/ 2) * 15, 50,000)x Gold = min(int(4,232) * 15, 50,000)x Gold = min(4,232 * 15, 50,000)x Gold = min(63,480, 50,000)x Gold = 50,000, Written by Teo1904Reviewed by MacroBioBoi, while having one already causes items on the already existing, to disappear forever. It is very important to know the Mercenary Mechanics to make good use of them, as they add immense Quality of Life, and strong boosts to your Character. The damage dealt will be on a similar level as the BOTDs, or possibly even higher. The developers took the liberty to implement names and aliases from Blizzard employees, important members of the Diablo 2 fan community, and as rumor has it, their significant others. However this feature alone does not justify using an A1 Merc. Lawbringer runeword - Similarly to Reapers Toll, lawbringer has the ability to cast a level15 Decrepify, reducing Target's Speed, Damage and Physical Resistance by -50%. Holy Freeze is the best skill for crowd control and slows down enemies a lot, which can make your attacking skill become much more effective. Harmony: grants damage and mobility aura. Based on your server, usually deliver in 10 minutes to few hours. So you can now rock an expensive mercenary to always for the most part stay alive during uber runs. Act2 mercs best feature is that they provide six options for auras. Other, not so uncommon qualities of this weapon are the +330-375% Enhanced damage, prevent monsters from healing and ignoring target defense. All versions of the Desert Mercenary use jab as their main attack. Prayer and Thorns does not make a huge difference in the endgame, but all the rest of the auras can be very useful. The Bash Barbarian uses Lawbringer Cryptic Sword. Might Aura increases your damage by 200%+, giving you a huge physical damage boost. Builds that fight the Ubers benefit massively from enchant, which grants a massive boost in Attack Rating.

He doesn't block. The reason this mercenary doesn't have source of life leach is that we get lifetap from Last Wish, this combination he has actually 100 crushing blow with every hit from last wish and deadly strike from Guillaume's Face, he's can't be slowed down and never frozen, tons of faster runway and damage from a setup with frenzy. If you have other item bases, consider calculating your steps! Note: Insight is a Ladder only runeword, and can only acquired by trading in nonladder! If your build is capable of leaving plenty of corpses behind, your mercenary will continuously heal himself with the weapons Redemption aura, making him almost immortal. If you decide not to farm for hundreds of hours, you can quickly. Act2 Desert Paladin Mercs are the most common choice of players with good reason. This synergizes with her Skill Points in fire arrow.A Vampire Gaze and Treachery, both socketed with Um Runes provide much-needed Physical Damage Reduction and All Resistances. So the pros are good damage and great survivability, the cons are you lose out on the consistent decrep rock that you get from the reaper's troll mercenary. Lawbringer also provides a level16-18 Sanctuary aura, which adds 600%+ damage against undead monsters. For this guide, just a dual spirit set up with smoke and lore, just random miscellaneous FCR stuff, it's very budget-oriented, we can get to the cal sanctuary really quickly just from charging telestaff. The frenzy Barbarian uses 2x Crescent Moon Cryptic Sword. Andariels Visage - The best (and most expensive) mercenary helm option. The combination of like the cleansing aura, low res, proc on striking for poison support builds or the mite aura and life taff or uber support builds or pure melee damage setups, it far outweighs, using like a really big hard-hitting dual-handed weapon on a bash mercenary. Some builds completely rely on mercenaries, they can be just as important both for offense and defense as your own characters skilling and gearing. paladin maxroll Tal Rashas Mask - The budget helm option, in addition to 10% LL it also provides 15 allres and 60 life. The bash Barbarian uses Crescent Moon Cryptic Sword. As the amount of Mercenaries that the Ashaera can offer you is limited, not every Name from this list will be available: They can be hired From Qual-Kehk at the fountain in Harrogath. Their survivability is decent, they have the highest amount of dealt damage with the Jab skills, and they also provide different kinds of auras which can be incredibly useful. A2 mercs also have several exclusive gearing options which greatly boosts the performance of some builds. You have the option between a One- or Two-Weapon weilding Barbarian. It can make farming and movement in general much faster. The Hit Recovery Rate determines how fast the Barbarian can recover from a heavy hit. Overall its a very unique and great weapon choice.Note: Plague is a Ladder only runeword, and can only acquired ladder!

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