### cynosural field generator

Also, these ships were very rarely used in the game until this change, and overall its positive for them to see more use.. Learn to counter-play and perhaps youll reduce the level of safety in NS to your liking.

If the mass that cyno allows to put through a given cyno allows to field 5-10 supers then ofc the inhibitor bonus should not be a thing. Remove travel penalities. Now its even more important to have alts, and those alts need high end skills just to fly the hull. Remove HAW guns, remove FAX, re-work supercapitals to be logistics (as in, doing useful community functions, not shoots repair beams) focused powerhouses instead of the end-game of combat hulls. And similar ideas have popped up recently in several other threads as well, and they always gets shot down, so theres no need to continue discussing it here. completely removes the mass bonus). Instead you jump into the :WAHHHHH we should be able to kill titans with bombers and no risk!!! I started listening to the English version on audible to find out whats in CCPs minds. completely removes the mass bonus). And all to please a bunch of fucking autistic green-killboard circlejerking reddit incels: you dont see fucking covert cynos or blackops bridges or stealth bombers getting nerfs. It will fail because this is a redundant thread. This whole nullsec needs more risk thing is a creation of small gang roamers angry they cant kill a carrier or roq they find with a nano gang. Trademarks used on this site are the property of their respective owners and are for illustration only. THEY decided to make carriers do 2000 DPS and be able to kill anything down to frigate size. Covert Cynosural Fields are a special variant of the "normal" Cynosural Fields discussed above. First, it can only be jumped to by Jump Freighters, Capital Industrial Ships and Black Ops Battleships. They made the decision to stick limitless resource nodes that were eminently farm-able by capitals into the game. I found both to be fun and challenging though in different ways. They just want to make it more expensive. There is no cost for opening a Black Ops bridge.

In a context in which either type might be mentioned, a "normal" cyno is often called a "hard cyno". The symbol you click on is at 12:00 oclock and is a stick-figure person. Having seen what the Eras of Chaos in the book are compared to what CCP is attempting, I am ready to question Hilmars reading comprehension skills. first and lowest bonus last. Standard warp mechanics will not allow the ship to warp back to the structure until it has slowed sufficiently to align and warp.

True for things like Incursions and move ops. Sure, you could save up for a Nidhoggur and cut that time in half, but whats the motivation for new guys to do that now? A Covert jump bridge stays open for 20 seconds. It depends on the straight-line distance between the two systems in space, measured in light-years. The change had two parts, which were Cynosural Field Generator I can only be fit by Force Recon Ships and Black Ops Battleships and Jump Freighters can jump to Covert Cynosural Fields. Handily you can also afford the injectors to train you into it in the next 3 weeks . The green part only applies to Jump Freighters and the red part only applies to Jump Freighters and Rorquals. Or they just want to tax the shit out of everyone? Bridges by Black Ops only last 20 seconds. Yes, the amount of resources you can farm with capitals in nullsec IS obscene, but you know who designed it that way? The fuel required depends on the faction that constructed the jump drive, and can be produced by refining corresponding ice. Generates an undetectable cynosural field which only Black Ops jump drives can lock on to. Covert jump bridges can be created to any form of cyno. They do not need more safety by circumventing the only way to prevent the super umbrella from immediately responding to a threat. You entitled asshats who cant learn to counterplay cry when daddy CCP doesnt fix shit for you. Youre just another moron with another idea about how to fix this game. Cynosural fields are generated or "lit" by the ship module Cynosural Field Generator I. Cynosural fields and their generators are colloquially abbreviated as "cyno". Another way is to bring up the radial menu on the jump bridge ship or the pilot in the watch list, which does update if you hold it open. Capital ships will no longer be able to light cynos. As for regular cyno for my JF sitting my cheap probe did not make feel safe just one bit, sure the ship i can rebuild and all the modules in it as well, but dying means my JF might be in trouble, and the extra time it takes to get cyno up again. And this is why it is so hard to take you people seriously. They are built into the hull of the ship. Jump drives allow for rapid movement and deployment of both subcapital and supercapital ships across long ranges, and are commonly used for defensive, offensive, and logistical purposes. Tell us more about how you think other people should play Eve. You put force in quotes. Your response is full of assumption and arrogance and I can speak for a lot of nulsec players who think you people that have all the answers are full of shit, every time, all the time. (The ships do not need to have the module fitted in order to use the bridge.) This symbol highlights and becomes active when the jump bridge is up. Hilmar gave an interview on talking in stations where CCP let slip that the Triglavians were inspired by the science fiction book The Three Body Problem by Cixin Liu. Do you think NS players will not find a way to readjust and achieve the same level of safety we have now (that level of safety btw is created by the presence of corp/alliance members who choose to participate in rescue and response efforts)? When ships jump across the bridge, they consume fuel from the bridging ship's fuel bay. Having to sit for a few minutes in space completely vulnerable to attack with a giant come kill me beacon on the overview of everyone in system would obviously drive players to find cheap cyno ships, and I frankly think that has been abused for a while. What risk exactly do you think Null doesnt have? After waiting for 30 minutes for the JA to decay, the pilot has JA cooldown of 0 minutes and JF of 4h 30m. Just create those alts, buy those skill injectors, run that credit card. With Blackout this is not safe anymore as my ceptor alt cant tell how many people might be sitting cloaked. Brilliant. This makes this ship type more important again in its original role. The isotopes used will be of the same type as the bridger's jump drive. Nullsec is not wormhole space: there are significantly more ways into and out of nullsec systems, and you can be hotdropped in nullsec systems. The ship with the generator must first be within jump range of a cyno lit by a member of the fleet. Its all bullshit, do you know how long and often ccp lies about shit, just to say laterit takes much effort and work excuses..the game and company are just scam artist.. broke ass promises. It will make null less safe overall, which I think is CCPs main goal for the whole Era of Chaos. THAT SAID, the cyno changes are fucking garbage and anyone with half a brain should be able to figure that out. The real problem isnt the availability of cynos was making caps oppressive, the problem is that CCP are fucking retards who designed themselves into a corner by making capitals the best ships for pretty much every task in the game that cant be handled by a frigate or destroyer hull. The Covert Cynosural Field Generator requires Cynosural Field Theory at level 5. I really dont get it. Once the cyno is lit, the Generator pilot can create a jump bridge (the "Bridge" option is right next to the "Jump" option), which behaves something like a temporary stargate for the other ships in their fleet. This topic was automatically closed 90 days after the last reply. Multibox a bunch of clients just so you can effectively use one character. Now, you either put a Force Recon or Black Ops on that kill me beacon, which are both very expensive ships for their class with relatively low tank. Cynosural Fields come in three varieties: normal or so-called "hard" cynos, covert cynos, and industrial cynos. A normal (or "hard") cynosural field can be seen on the overview from any place in the system and is "warpable". Because we all know that is the answer. Mobile Cynosural Inhibitors prevent the activation of cynos in a 200km radius but do not remove existing cynos. They cant get dropped via cyno, they have no local, there are few entrances to their systems, and thus it is quite a bit safer and takes fewer people to monitor that safety than it does in NS. This is used as a trick for extra safe traveling. It originates in the ancient Greek name for the North Star, making it a very appropriate term for the cynosural fields of New Eden. That is hilarious coming from near perfect safety for WHs gang. Lets talk cynosural beacons. You need a sub-cap on the field to call in caps, Recon ships should have significant bonus to the mass that can pass. It really shakes thing up, just staying safe/alive is hard work. (Im not trying to be a jerk here, and I apologize if Im coming off that way, but repeating the same discussion over the same ideas is generally non-productive. Guess they never want me to use a suitcase carrier ever again? What is amazing is that idiots at CCP are actually listening to the most risk averse group in the game about how all other parts need more risk while at the same time the only stuff they fly is high range super easy disengage comps. Force ships to move around to make money. Fuck CCP, now I want my money back , extortion assest safety bullshityour game is dead since everyone left it..fuck u ccp. Newsflash: it is not, EVE is a sandbox and people can play how they want. But, in special cases you would rather fit cap rechargers and capacitor power relays to reduce the amount of time between jumps. Hope they dont mess it up. Doesnt mean they are happy or trying to force a playstyle on you. Please explain to me how it is ~ever~ safe to field any PvE ships at all under these circumstances? On the topic of other things, a few people have been requesting a special edition cyno (or something like it) that has no navigational use/purpose, but can still be used as a memorial token for our fallen capsuleers. Powered by Discourse, best viewed with JavaScript enabled, Cynosural field generators need a slight rework (make recons great again), Cynosural Field Generator allows N mass to pass through (just like a wormhole), based on the ship type that lights the beacon. Bottom line, the author is a wormholer making the argument that something is good when it isnt. Evepraisal looks at a recent (around 5 minute delayed) market orders to estimate prices for items. {\color{red} ( 1 - JDE_1) \times ( 1 - ( JDE_2 \times 0.869 )) \times ( 1 - ( JDE_3 \times 0.571 )) \times ( 1 - ( JDE_4 \times 0.283 ))} [/math], $\rm Fuel\ usage = Mass \times \text{Portal Consumption Mass Factor} \times \text{Base cost} \times \text{Skill mod} \times \text{Distance in LY}$, $1\,470\,000\,\text{kg} \times 0.000000135 \times 700\,\text{isotopes} \times 0.5 \times 1\,\text{ly} = 69.4575\,\text{isotopes}$, Jump Fatigue and Jump Activation Cooldown calculator, https://wiki.eveuniversity.org/index.php?title=Jump_drives&oldid=180317. This delay is determined by the jump fatigue mechanic. With no local in nullsec, its literally impossible to mitigate risk. So much pandering in this article. Fucking CCP, when everybody and their goddamn dog TOLD THEM AT THE TIME IT WAS A STUPID FUCKING IDEA. However, there might be a cure! All Eve Related Materials are property of CCP Games. Now CCP appear and hand out fifty capital PvE nerfs followed by you cant have local and you cant call for help: the Rorqual was already fucking useless after the local nerf because you literally can not field excavator drones anymore, and now theyre going to charge everyone 300m per cyno to move around and making it so you need a dedicated cyno character to stalk your own capital ships around in order to summon help, all because theyre too fucking timid or too lazy to correct the core elements of their game mechanics that encouraged this behavior in the first place. Titan jump bridges can only be created to standard Cynosural Fields, or Cynosural Beacons. It also wont be the same level of threat, these risk averse groups dropping on ratters arent going to risk a 300 mill+ ship that might get volleyd the second it decloaks to drop dreads on ratters, which means they are going to be bringing nothing but covop fleets. Tinfoil hat in place, this all seems like another way to bilk players. CCP are basically doing everything short of deleting capital ships right now to force (yes, force) people not to use them for PvE, after spending years milking cash out of their playerbase by heavily incentivizing them to skill-inject and PLEX their way into capital ships for PvE. Is a wormhole guy way more comfortable with no local than a NS player who has never or very rarely been without perfect intelligence? (However, a jump drive can be activated regardless of the jumping alignment.). If there is no fuel in the fuel bay, the ship will consume fuel stored in the cargohold. Each jump drive has a maximum jump range, and consumes a certain amount of fuel per light-year. Like many have said before, NS is safe due to the people living there, if all our pilots thought that the intel channels get filled with info automatically and none post if they see neuts in a system then the intel system doesnt work and you would have zero intel. You are so blind to the ideas that form your assertion that you arent aware that you are doing the same thing Devilish Ledoux accused the author oftrying to opine on anothers game play style when yours does not give you the experience to comment on it nor does it appear you know anything or care enough to do anything about countering it. Because of the huge amount of cap needed for jumping capital ships usually have a capacitor booster fitted.

One thing that gets lost in all these nerfs is how it affects the lowly casual with his one account. It means a guide, or a person or thing that draws attention towards itself. The act of opening a Titan bridge costs 500 units of Strontium Clathrates, modified by Jump Portal Generation. Eve 101. As of the September 2019 release, cynos can only be fitted to Force Recons and Black Ops Battleships. But, be aware that if you jump to a cyno in the same moment as the cyno ship dies, you still jump but you land at the destination system's star, not at the former spot of the cyno. {\color{green} ( 1 - 0.1 \times JF )} \times So you complain about players actively working together creating a safer space for themselves since this hurts your risk free killing. Thank you. From the perspective of a lowly line pilot running one account and just trying to play a stupid video game it was working just fine and no fix is needed. Cynosural beacons are provided by a player-deployed navigational structure, the Pharolux Cyno Beacon (colloquially simply called "beacon" or "cyno beacon"). Further, it appears on the universe map. Recon ships can light a beacon in the range of Mobile Inhibitor with a strong penalty(i.e. If you can afford a capital ship, you can afford a recon to cyno to. The respective fuel type for each faction is: The fuel cost for each jump does not depend on the number of stargate jumps to the destination. Caps and supers are killed under umbrellas all the time, ratters and miners were killed even when there was local daily. They wont re-design PvE so that smaller ships are more suited to it than capitals, or re-design capitals themselves: theyll just make it cost 300m isk per cyno plus having an alt character to move them around. After waiting 6 minutes for the JA to decay, the pilot has JA cooldown of 0 minutes and JF of 54 minutes. Amen. Do you guys realise how much one science fiction book is leading CCP Right now? Anti-cyno doctrines just got a lot easier for the major blocs. This will force players to either defend their cynos or be very careful about when are where they activate this module., The second reason is that Capital ships will no longer be able to light cynos. Didnt know that. As well as gives the attacking side an opportunity to secure the grid. It has a base fuel consumption of 800 liquid ozone per cycle, with a minimum consumption of 400 LO/cycle with Cynosural Field Theory V. Industrial cynos can only be fitted to: Arriving ships materialize at a random point 5km from the Cynosural Field location. ALL WHO DARE OPPOSE ME: because a fifty-man bomber hotdrop gang should be the definition of an unstoppable force lolololol keep trolling.

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